Freeslot
MT_DEAD_TREE
S_TRE2_O
SPR_TRE2
MT_CVT1
MT_CVT2
S_CVT1
S_CVT2
SPR_CVT1
SPR_CVT2
MT_VIRTUALFLOWER
MT_VIRTUALTREE
S_VIRTUALFLOWER
S_VIRTUALTREE
SPR_VVZF
SPR_VVZT

Thing MT_DEAD_TREE
#$Name Dead Tree
#$Sprite TRE2A0
MAPTHINGNUM = 1824
SPAWNSTATE = S_TRE2_O
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 31*FRACUNIT
HEIGHT = 124*FRACUNIT
MASS = 100
FLAGS = MF_SOLID|MF_SCENERY

FRAME S_TRE2_O
SPRITENAME = SPR_TRE2
SPRITEFRAME = A
DURATION = -1
NEXT = S_TRE2_O
ACTION None

OBJECT MT_CVT1
#$Category Cosmic Valley
#$Name Cosmic Valley Tree (Small)
#$Sprite CVT1A0
MAPTHINGNUM = 1343
SPAWNSTATE = S_CVT1
SPAWNHEALTH = 1000
SEESTATE = 0
SEESOUND = 0
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 0
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 0
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_NOCLIP|MF_SCENERY

FRAME S_CVT1
SPRITENAME = SPR_CVT1
SPRITEFRAME = A
ACTION None

OBJECT MT_CVT2
#$Category Cosmic Valley
#$Name Cosmic Valley Tree (Mid)
#$Sprite CVT1B0
MAPTHINGNUM = 1344
SPAWNSTATE = S_CVT2
SPAWNHEALTH = 1000
SEESTATE = 0
SEESOUND = 0
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 0
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 0
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_NOCLIP|MF_SCENERY

FRAME S_CVT2
SPRITENAME = SPR_CVT1
SPRITEFRAME = B
ACTION None

OBJECT MT_VIRTUALFLOWER
#$Name Virtual Flower
#$Category Void Vortex
#$Sprite VVZFA0
MAPTHINGNUM = 2820
SPAWNSTATE = S_VIRTUALFLOWER
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 16
HEIGHT = 96
MASS = 100
FLAGS = MF_SCENERY

FRAME S_VIRTUALFLOWER
SPRITENAME = SPR_VVZF
SPRITEFRAME = A|FF_PAPERSPRITE
DURATION = -1
ACTION None

OBJECT MT_VIRTUALTREE
#$Name Virtual Tree
#$Category Void Vortex
#$Sprite VVZTA0
MAPTHINGNUM = 2821
SPAWNSTATE = S_VIRTUALTREE
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 20
HEIGHT = 200
MASS = 100
FLAGS = MF_SCENERY

FRAME S_VIRTUALTREE
SPRITENAME = SPR_VVZT
SPRITEFRAME = A
DURATION = -1
ACTION None